Wednesday, October 21, 2009

NVIDIA remote server dedicated to 3D rendering

Unveiled in September at the event GPU Tech, 3D rendering solution remote from NVIDIA will be officially launched on 30 November. Rather than getting into internal stations necessary to very heavy calculations render an image "photorealistic", project studios and other 3D professionals can then decide to execute them remotely, according to the principle of cloud computing, using special servers with Intel graphics, delivering a stream that has only be displayed.

The promise? Get on the workstation connected to the Internet, delivered in real time or substantially all of calculations remotely on the server. The platform proposed by NVIDIA combines servers with maps software Tesla RealityServer its subsidiary mental images. At first glance, the solution actually offers some advantages: the data is centralized, and potentially more secure than an individual workstation.

To demonstrate the benefits of this solution, the manufacturer takes the example of automotive design teams who want to share the results of calculations of some type ray-tracing, as the rendering of a concept under different lighting. Other paths could also be open, especially in the field of marketing, allowing, for example see the result of interactions with a product modeled in 3D without waiting on a desktop thin client.

Reste à voir comment se comportera la solution concrètement, et si les problématiques de transfert des données n'en réduiront pas l'intérêt par rapport à des stations de rendu locales. For a configuration based Tesla TS 8 GPU, NVIDIA suggests a starting price of about $ 25,000. RealityServer will in turn charged by the terms of a license at $ 3,000 per GPU. Fans who wish to experience this type of solution can however download and use a free developer version of the software, limited to non-commercial applications.

No comments: