A month almost to the day after the launch of Windows 7, Microsoft finally adapts Windows Home Server operating system for home server. In addition to the usual batch of fixes and improvements, the Power Pack 3 provides the most support for many features of Windows 7.
Libraries of Windows 7, to accommodate the personal data of users are now supported. A user can then easily store data on a shared folder on a Windows Home Server. It is also possible to automate backups of a computer running Windows 7 on such a server, programming exit and return to standby for this purpose, for a daily backup at night for example.
Windows Media Center is no exception as Windows Home Server can archive recorded TV by transcoding on the fly if necessary for playback on a computer or a digital music player. Search Windows password length version 4, with all that that implies, improved performance in support of encrypted files.
Windows Home Server Power Pack 3 will be published tomorrow in several languages including French. It requires the previous Power Pack and install automatically through Windows Update if necessary.
Tuesday, November 24, 2009
Asus G51J 3D: A 3D Vision-enabled mobile
With G51J 3D Asus max out what some see as the leading trend of 2010: the display in '3 D ', or rather creating a relief effect to the image through the use with stereoscopic glasses. For this first attempt, Asus leans on the Vision 3D technology from NVIDIA. The portable 15.6-inch format, then loads a GeForce graphics card and a 120Hz LCD panel, so you can view turn images for each eye.
G51J The 3D is built around an Intel Core i7 920 (1.6 GHz to 2.8 GHz with the TurboBooster) with 4 GB of DDR3 memory and two hard drives of 500 GB Part video provided by a GeForce GTX 260M with 1 GB of dedicated video memory. We also found a Blu-ray combo, and a 2.0 megapixel webcam. In other words, the exact configuration of G51J tested at our section dedicated to mobile Core i7 is enriched with a slab compatible with the 3D Vision. It displays a resolution of 1366 x 768 pixels.
It remains to see how this configuration, muscular for a laptop but below a desktop player, will perform the additional calculations induced by the use of 3D stereoscopic and which will therefore actual performance in. The machine is expected in early December at a price of 1699 euro, price includes NVIDIA 3D glasses Vision.
G51J The 3D is built around an Intel Core i7 920 (1.6 GHz to 2.8 GHz with the TurboBooster) with 4 GB of DDR3 memory and two hard drives of 500 GB Part video provided by a GeForce GTX 260M with 1 GB of dedicated video memory. We also found a Blu-ray combo, and a 2.0 megapixel webcam. In other words, the exact configuration of G51J tested at our section dedicated to mobile Core i7 is enriched with a slab compatible with the 3D Vision. It displays a resolution of 1366 x 768 pixels.
It remains to see how this configuration, muscular for a laptop but below a desktop player, will perform the additional calculations induced by the use of 3D stereoscopic and which will therefore actual performance in. The machine is expected in early December at a price of 1699 euro, price includes NVIDIA 3D glasses Vision.
Connected to Office and Twitter, Linkedin Opens its APIs
With its 52 million members, the social network Linkedin professional dimension will increase its attraction through the introduction of programming interfaces (APIs) designed to enable developers to design applications capable of use data stored by the service. By opening the doors for its databases and enhancing opportunities for interaction with them, Linkedin intends to attract new users, attracted by these new applications.
The ten API is currently available primarily to manage the identification of constraints to service, upgrade or sending information and communication opportunities between members, but also looking for specific profiles. Others should follow in the near future, said Linkedin, according to fifteen minutes just to get a working code.
This announcement comes just days after two other major promises: the ability to link their profile to their Twitter account, so that the former be updated as soon as you use the second, and integration with Office 2010 via "connectors "that is putting up Microsoft.
Like Facebook, like Twitter, Linkedin is the choice of opening, so as to strengthen its online presence and in different software environments used by the Internet. One of the first applications to take advantage of the extension of this strategy should be the Twitter client TweetDeck available on iPhone as on Mac or PC, which allows access from a single interface to different social networks. Linkedin is now the number.
The ten API is currently available primarily to manage the identification of constraints to service, upgrade or sending information and communication opportunities between members, but also looking for specific profiles. Others should follow in the near future, said Linkedin, according to fifteen minutes just to get a working code.
This announcement comes just days after two other major promises: the ability to link their profile to their Twitter account, so that the former be updated as soon as you use the second, and integration with Office 2010 via "connectors "that is putting up Microsoft.
Like Facebook, like Twitter, Linkedin is the choice of opening, so as to strengthen its online presence and in different software environments used by the Internet. One of the first applications to take advantage of the extension of this strategy should be the Twitter client TweetDeck available on iPhone as on Mac or PC, which allows access from a single interface to different social networks. Linkedin is now the number.
Bing hard to convince Europe
Quiet almost flat on the monthly barometer of search engines AT Internet Institute. Google enjoyed a clear lead in Europe, while Bing does not know the same progression as the United States.
In the U.S., the search engine Bing Microsoft approach below 10% market share with a steady increase since its official launch last June. In Europe, Bing has no time for such a trajectory. But after all this is hardly surprising, because for the Old Continent is still a beta version of Bing is proposed, probably still too strong Live Search to change some ingrained habits.
On October passed, the situation has changed little or not, with Google, which still captures the essential research in Europe. In any case, the finding for the four countries of the barometer of AT Internet Institute: the United Kingdom, Germany, Spain and France. In France, the market share of Google is 88.4%. Bing far but follows with 3.9% and Yahoo! with 2.7%.
In the U.S., the search engine Bing Microsoft approach below 10% market share with a steady increase since its official launch last June. In Europe, Bing has no time for such a trajectory. But after all this is hardly surprising, because for the Old Continent is still a beta version of Bing is proposed, probably still too strong Live Search to change some ingrained habits.
On October passed, the situation has changed little or not, with Google, which still captures the essential research in Europe. In any case, the finding for the four countries of the barometer of AT Internet Institute: the United Kingdom, Germany, Spain and France. In France, the market share of Google is 88.4%. Bing far but follows with 3.9% and Yahoo! with 2.7%.
Windows 8 scheduled for 2012
While Steve Ballmer is pleased with the reception at Windows 7 and the first sales figures, Microsoft is already thinking about his successor. All in all logic and the last conference for developers who just happened to Los Angeles in the United States, was also an opportunity to confirm that a new operating system is expected within three years.
While some speculate the end of the world in 2012, unconnected Microsoft plans for 2012 the output of an OS, code-named Windows 8. The product cycle between Windows Vista and Windows 7 should be extended according to the roadmap of the Redmond company. This should have been the case with Windows XP and Vista, but we know that three years have finally been almost doubled. We can not swear to anything.
A road map distributed to partners and with Microsoft Kitchen published a copy (above). However, Microsoft did not say a word about Windows 8, while its CEO has recently attempted to dispel any rumors of a more modular OS. Rest of the indices from a few leaks on the Web, including information posted on the LinkedIn profile of an employee of Microsoft Research.
Robert Morgan has said work in the Research and Development of Microsoft's conduct projects in the medium and long term, which is compatible with the 128-bit architecture for the core Windows 8 and 9. In this sense, a collaboration was initiated with partners like Intel, AMD, HP and IBM.
While some speculate the end of the world in 2012, unconnected Microsoft plans for 2012 the output of an OS, code-named Windows 8. The product cycle between Windows Vista and Windows 7 should be extended according to the roadmap of the Redmond company. This should have been the case with Windows XP and Vista, but we know that three years have finally been almost doubled. We can not swear to anything.
A road map distributed to partners and with Microsoft Kitchen published a copy (above). However, Microsoft did not say a word about Windows 8, while its CEO has recently attempted to dispel any rumors of a more modular OS. Rest of the indices from a few leaks on the Web, including information posted on the LinkedIn profile of an employee of Microsoft Research.
Robert Morgan has said work in the Research and Development of Microsoft's conduct projects in the medium and long term, which is compatible with the 128-bit architecture for the core Windows 8 and 9. In this sense, a collaboration was initiated with partners like Intel, AMD, HP and IBM.
BlackBerry Pearl 9100 smartphone
Pictures smartphone BlackBerry Pearl 9100 (Striker), which is preparing to release the company RIM. The device is made in monoblock form factor, has an optical joystick and QWERTY-keyboard.
With regard to the technical characteristics of the device, while only known cellular networks to support 3G.
With regard to the technical characteristics of the device, while only known cellular networks to support 3G.
Nvidia Makes Pixel Processing Pipeline Faster
Nvidia has been awarded with a new patent for an invention that makes the pixel processing pipeline faster and more efficient.
With U.S. Patent no. 7609272, the company hit a major milestone ? 1,000 patents. The new patent helps the shader process textures in a way that makes full use of any extra circuits, speeding up output, according to AMD's Hector Marinez.
"Previously, when a large texture needed to be read, one instruction would be issued, and one shader circuit would need to make several passes while other circuits sat idle. But patent authors Emmett Kilgariff and Rui Bastos ?both longtime NVIDIANS ? figured out a way to allow for a partial texture load. By breaking the texture load into smaller pieces - able to be completed in one pass each - all circuits can keep firing, Marinez explained in a blog post.
As Bastos recalls, the idea came from asking themselves, "What can we do to reduce the number of cycles required to run a program and get applications/games running faster? The key for the idea was an application of the divide-and-conquer principle."
Textures can be 32-bit, 64-bit, or 128-bit. But anything larger than 32-bit requires more than one pass. Before Bastos and Kilgariff?s invention, texture lookups were monolithic instructions that took multiple cycles to be executed, leaving other shader functional units to sit idle. "The idle units in the pipe presented the opportunity to try to fit other, non-texture instructions in those slots ? i.e., run more than one instruction per cycle," says Bastos. But to do that, the monolithic texture-load instructions had to be split into chunks. Break a 128-bit texture into four pieces ? each of which can be completed in one pass ? and that lets one cycle-hungry instruction be broken into four instructions. Doing this means that other circuits keep processing instructions ? no more waiting.
In addition, Kilgariff and Bastos discovered they could reorder instructions for greater efficiency. For instance, if a texture for instruction 1 is not immediately available, the shader circuit could get to work on instruction 2. Instructions don?t back up in a queue.
By providing for partial texture loads and reordering instruction sequences for greater efficiency, Kilgariff and Bastos found they could reduce the number of required passes. Ultimately, textures render faster and game play is more seamless.
The invention made its way to the market in 2004 in the GeForce 6 family of products. It also featured in the RSX ? or Reality Synthesizer ? GPU that NVIDIA co-developed for the Sony PlayStation 3.
With U.S. Patent no. 7609272, the company hit a major milestone ? 1,000 patents. The new patent helps the shader process textures in a way that makes full use of any extra circuits, speeding up output, according to AMD's Hector Marinez.
"Previously, when a large texture needed to be read, one instruction would be issued, and one shader circuit would need to make several passes while other circuits sat idle. But patent authors Emmett Kilgariff and Rui Bastos ?both longtime NVIDIANS ? figured out a way to allow for a partial texture load. By breaking the texture load into smaller pieces - able to be completed in one pass each - all circuits can keep firing, Marinez explained in a blog post.
As Bastos recalls, the idea came from asking themselves, "What can we do to reduce the number of cycles required to run a program and get applications/games running faster? The key for the idea was an application of the divide-and-conquer principle."
Textures can be 32-bit, 64-bit, or 128-bit. But anything larger than 32-bit requires more than one pass. Before Bastos and Kilgariff?s invention, texture lookups were monolithic instructions that took multiple cycles to be executed, leaving other shader functional units to sit idle. "The idle units in the pipe presented the opportunity to try to fit other, non-texture instructions in those slots ? i.e., run more than one instruction per cycle," says Bastos. But to do that, the monolithic texture-load instructions had to be split into chunks. Break a 128-bit texture into four pieces ? each of which can be completed in one pass ? and that lets one cycle-hungry instruction be broken into four instructions. Doing this means that other circuits keep processing instructions ? no more waiting.
In addition, Kilgariff and Bastos discovered they could reorder instructions for greater efficiency. For instance, if a texture for instruction 1 is not immediately available, the shader circuit could get to work on instruction 2. Instructions don?t back up in a queue.
By providing for partial texture loads and reordering instruction sequences for greater efficiency, Kilgariff and Bastos found they could reduce the number of required passes. Ultimately, textures render faster and game play is more seamless.
The invention made its way to the market in 2004 in the GeForce 6 family of products. It also featured in the RSX ? or Reality Synthesizer ? GPU that NVIDIA co-developed for the Sony PlayStation 3.
Microsoft, News Corp. Talk On Partnership
News Corp. has held talks with Microsoft on a partnership that may result in News Corp. removing its newspaper content from Google's search engine, according to media reports Monday.
The talks included that News Corp. gets paid from Microsoft to take its news websites off Google. News Corp, which owns papers such as the Wall Street Journal of the United States and the Sun of UK, started the discussions. News Corp Chief Executive Rupert Murdoch has said he wants to make people pay for access to his news websites.
The talks are still at a very early stage and may not result in a deal, according to people familiar with the matter, the Wall Street Journal said.
While such a deal with Microsoft would be another way for News Corp. to get paid for its newspaper content, the company would risk losing a huge audience if its stories weren't available to Google users.
"We believe search engines are of real benefit to newspapers, driving valuable traffic to their Web sites and connecting them with new readers around the world," said Gabriel Stricker, a Google spokesman. Stricker declined to comment directly on the talks between Microsoft and News Corp.
The talks included that News Corp. gets paid from Microsoft to take its news websites off Google. News Corp, which owns papers such as the Wall Street Journal of the United States and the Sun of UK, started the discussions. News Corp Chief Executive Rupert Murdoch has said he wants to make people pay for access to his news websites.
The talks are still at a very early stage and may not result in a deal, according to people familiar with the matter, the Wall Street Journal said.
While such a deal with Microsoft would be another way for News Corp. to get paid for its newspaper content, the company would risk losing a huge audience if its stories weren't available to Google users.
"We believe search engines are of real benefit to newspapers, driving valuable traffic to their Web sites and connecting them with new readers around the world," said Gabriel Stricker, a Google spokesman. Stricker declined to comment directly on the talks between Microsoft and News Corp.
Quanta Storage Loses Patent Lawsuit to Ricoh
Quanta Storage Inc. lost two patent lawsuits to Japan?s Ricoh and is ordered to pay $14.50 million as damages, the company said in a statement.
A US Court in Wisconsin on November 20 made a judgment that Quanta Storage, the largest Taiwan-based ODM/OEM maker of slim-type optical disc drives, should pay US$14.5 million to compensate Japan-based Ricoh for infringement of the latter's patents.
Quanta Storage, the largest slim-type ODD maker in Taiwan, is expected to appeal the verdict.
Ricoh had filed legal proceedings at a US District Court in Wisconsin against Quanta Storage for infringing on four of its patents related to CD-RW and DVD+RW formats.
A US Court in Wisconsin on November 20 made a judgment that Quanta Storage, the largest Taiwan-based ODM/OEM maker of slim-type optical disc drives, should pay US$14.5 million to compensate Japan-based Ricoh for infringement of the latter's patents.
Quanta Storage, the largest slim-type ODD maker in Taiwan, is expected to appeal the verdict.
Ricoh had filed legal proceedings at a US District Court in Wisconsin against Quanta Storage for infringing on four of its patents related to CD-RW and DVD+RW formats.
ASUS Launches the New EAH5000 Series
ASUS today launched the new ASUS EAH5000 Series, a lineup of three graphics cards for extreme overclocking, fast-paced gaming and daily computing.
Equipped with ASUS' Voltage Tweak technology, the ASUS EAH5970/G/2DIS/2GD5 and EAH5770/2DI/1GD5 graphics cards enable users to boost GPU voltages via the SmartDoctor application to enjoy up to a 31% improvement in performance. The ASUS EAH5770/2DI/1GD5 and EAH5750 FORMULA/2DI/1GD5 feature effective cooling solutions capable of up to 13% better heat dissipation, and boast ASUS' Xtreme Design.
ASUS EAH5970
Equipped with the exclusive ASUS Voltage Tweak technology, the ASUS EAH5970/G/2DIS/2GD5 allows users to raise GPU voltages from 1.05V to 1.35V, boosting GPU performance from 725MHz to 950MHz, as well as adjusting the memory clock from 4000MHz to 5012MHz. The cumulative effects of these tweaks raise the ASUS EAH5970's 3DMark Vantage Extreme preset score from 11,506 to 14,039?a 31% improvement in terms of GPU clock speed compared to other reference design boards. Gamers and overclockers alike also stand to benefit from the ASUS SmartDoctor utility, which allows them to boost voltages and overall performance with just a few clicks.
With the ASUS EAH5970 graphics card's support for DirectX 11, it is now possible for users to enjoy new levels of visual realism while playing games and watching videos on the PC. Innovations such as HDR Texture Compression, DirectCompute and Tessellation are engineered to take advantage of all the graphical features within the new Windows 7 operating system. What's more, the ASUS EAH5970 is available in a special bundle, featuring the best in off-road racing -Colin McRae: DiRT 2.
ASUS EAH5750 FORMULA and EAH5770
The new ASUS EAH5750 FORMULA and EAH5770 are designed specifically to deliver efficient cooling without compromising performance. The design of the ASUS EAH5750 FORMULA incorporates the aerodynamic properties of a Formula One racing car, increasing airflow volume by 7% and also diverting heat away from the GPU and other critical components. A heatsink boasting ASUS' proprietary Micro Surface Treatment improves heat dissipation by up to 14%, while a fan sporting a unique dust-proof design provides cooling for up to 10,000 hours longer than conventional fans. The result is an improvement in heat dissipation by 13% compared to other reference design boards.
In addition to cooling solutions found on the ASUS EAH5750 FORMULA, the ASUS EAH5770/2DI/1GD5 sports a specially designed fansink that includes a tuning-fork shaped heatsink to increase the heat dissipation surface area by 22%. The heatsink features a 3.3oz copper rod which is capable of absorbing and dispersing the immense heat generated by graphics cards within a very short amount of time. The fansink is also 15dB quieter than generic designed fansinks.
Equipped with ASUS' Voltage Tweak technology, the ASUS EAH5970/G/2DIS/2GD5 and EAH5770/2DI/1GD5 graphics cards enable users to boost GPU voltages via the SmartDoctor application to enjoy up to a 31% improvement in performance. The ASUS EAH5770/2DI/1GD5 and EAH5750 FORMULA/2DI/1GD5 feature effective cooling solutions capable of up to 13% better heat dissipation, and boast ASUS' Xtreme Design.
ASUS EAH5970
Equipped with the exclusive ASUS Voltage Tweak technology, the ASUS EAH5970/G/2DIS/2GD5 allows users to raise GPU voltages from 1.05V to 1.35V, boosting GPU performance from 725MHz to 950MHz, as well as adjusting the memory clock from 4000MHz to 5012MHz. The cumulative effects of these tweaks raise the ASUS EAH5970's 3DMark Vantage Extreme preset score from 11,506 to 14,039?a 31% improvement in terms of GPU clock speed compared to other reference design boards. Gamers and overclockers alike also stand to benefit from the ASUS SmartDoctor utility, which allows them to boost voltages and overall performance with just a few clicks.
With the ASUS EAH5970 graphics card's support for DirectX 11, it is now possible for users to enjoy new levels of visual realism while playing games and watching videos on the PC. Innovations such as HDR Texture Compression, DirectCompute and Tessellation are engineered to take advantage of all the graphical features within the new Windows 7 operating system. What's more, the ASUS EAH5970 is available in a special bundle, featuring the best in off-road racing -Colin McRae: DiRT 2.
ASUS EAH5750 FORMULA and EAH5770
The new ASUS EAH5750 FORMULA and EAH5770 are designed specifically to deliver efficient cooling without compromising performance. The design of the ASUS EAH5750 FORMULA incorporates the aerodynamic properties of a Formula One racing car, increasing airflow volume by 7% and also diverting heat away from the GPU and other critical components. A heatsink boasting ASUS' proprietary Micro Surface Treatment improves heat dissipation by up to 14%, while a fan sporting a unique dust-proof design provides cooling for up to 10,000 hours longer than conventional fans. The result is an improvement in heat dissipation by 13% compared to other reference design boards.
In addition to cooling solutions found on the ASUS EAH5750 FORMULA, the ASUS EAH5770/2DI/1GD5 sports a specially designed fansink that includes a tuning-fork shaped heatsink to increase the heat dissipation surface area by 22%. The heatsink features a 3.3oz copper rod which is capable of absorbing and dispersing the immense heat generated by graphics cards within a very short amount of time. The fansink is also 15dB quieter than generic designed fansinks.
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