Through a long message on the official game forums, a community leader of Ubisoft Bucharest has come on technical developments implemented by developers on Silent Hunter 5. The information and data focus primarily on the number of polygons used to represent a particular scene, a particular vessel.
It is also about the quality of textures or interiors of submarines, but also news in the rendering of water and much better environmental management. Thus, developers have a true integrated management system of dynamic meteorology, which depends on the climatic zone, the sea state and season! As interesting as they are for the expert, these details do not necessarily speak for everyone, as developers have they thought about integrating a pretty unusual set of catch and a nice video to show everything.
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