Friday, November 7, 2008

Nokia 5800 XpressMusic disassembled

Nokia 5800 XpressMusic is first tousch scren phone by nokia with 3.2 megapixel camera disassembled pics .

Tuesday, November 4, 2008

Sony Ericsson Xperia X1 sales slowed

Sony Ericsson Mobile Communications isn't shipping as many units of the Xperia X1, its flagship Windows Mobile phone, as originally planned because of manufacturing delays. Hardest hit are Sweden, Germany and the U.K., the countries in which the phone was first launched, a company official said.

More phones are expected to go on sale in Sweden in the next couple of days, and more shipments are also expected in the U.K. and Germany during the next couple of weeks, said the company's Nordic public-relations manager Gustaf Brusewitz.
The company said the manufacturing delays were caused by a lack of certain materials.

"We don't want to go into detail regarding which materials are causing the problems," said Brusewitz.

More people have been added to the project to reduce the delays, he said, declining to give further details. Sony Ericsson is working closely with its manufacturing partner HTC, he said.


Plans to sell the Xperia X1 in other countries won't be affected by the delays, despite the initial shortage of phones, according to Brusewitz.

It will still go on sale as planned in European countries such as Austria, Switzerland, France, Italy and Norway, and also Asian markets such as Singapore and Hong Kong. "Phones are shipping now," he said.

The company also still plans to launch the phone in other markets, including the U.S., during November, Brusewitz said.

The Xperia X1 first went on sale on October 10, after its announcement at the Mobile World Congress in February. It is a slider phone, with a 3-inch display, touch navigation and a qwerty keypad.

For surfing the Web it supports Wi-Fi and HSPA (High-Speed Packet Access).
Source : itworld.com

Monday, November 3, 2008

Nokia Delivers Additional Tools to Speed Connected Java Gaming Development

Nokia today announced the availability of the latest Software Development Kit (SDK) for SNAP Mobile, its end-to end solution for connected mobile gaming in Java(TM) technology. The SNAP Mobile SDK 2.2 provides developers with a number of innovative tools to make it significantly easier to create connected mobile games. New features include a game template, skinable user interface framework, support for J2SE and Bot API. The SDK is available for download through Forum Nokia, the largest mobile development community worldwide, at http://www.forum.nokia.com/snapmobile

"Nokia is committed to enhancing the mobile gaming experience and by adding these new elements to the SNAP Mobile SDK, we're making it faster and easier for developers to add connected gaming elements to their games," said Jonathan Sharp, Director, Games Strategy, Nokia. "Consumers expect more and more from their mobile games and this SDK will help developers deliver great Java games with superior connected gaming elements. We are working in close collaboration with our gaming partners to evolve the mobile gaming industry at large and together we can ensure that consumers get even better games."

The new game template provides a complete implementation for all required community functionality such as friends list and chat, with an interface that allows developers to either plug in existing game code, or to use as a basis for entirely new connected games. This template enables developers to concentrate on developing their game, not on the platform requirements, since most SNAP Mobile requirements are already in the game template.

With the user interface framework, developers can quickly manipulate a game's look and feel with easy to change XML. The UI framework includes a clean separation of controller logic which makes it easy to use with developers' existing UI frameworks. For example, PopCap Games' Chuzzle(TM) powered by SNAP Mobile is now available with new connected elements that enable players to compete globally for high scores. PopCap took their existing Chuzzle game and used the SNAP Mobile SDK 2.2 to quickly add connected functionality with only minimal redesign to the game's user interface. This is PopCap's first connected mobile game developed on a Nokia platform, with development ongoing for additional games expected to be available in 2009.

The SNAP Mobile SDK 2.2 also adds support for J2SE, enabling developers to design games with cross platform support. This means that SNAP Mobile games can also be created as a desktop applications or applets to run on PCs and web pages with the possibility to play against the same game's mobile version. For example, the N-Gage title Reset Generation uses the SNAP Mobile support for J2SE to enable players to compete against each other from a webpage and from their Nokia device.

The new Bot API helps developers deliver a better connected game experience as it guarantees that mobile players can find opponents online. If an opponent isn't immediately found online, the system will match players with a server based AI so they can play without having to wait for an opponent.

For more information on SNAP Mobile, please visit http://www.forum.nokia.com/snapmobile.

Sunday, November 2, 2008

SMS in Gmail gets two-week delay

The new send-to-SMS chat feature in Gmail Labs, you'll have to wait a little longer. On Friday, one of Gmail's product managers, Leo Dirac, posted on the official Gmail blog that a last-minute glitch has resulted in the feature being pulled back for further testing. The glitch, which Dirac says should take about two weeks to fix, would keep the two-way communication feature from turning on all the way, keeping replies from making it back to you.

When the process is working properly you're able to send SMS contacts a message just like you would if they were online. The system would also keep their responses in the same chat window, making it a simple resource for staying in touch even when you or your contacts are not online at the same time.

source : Cnet